

Complete Galactic Dominion
toroidal rts Art & Implementation collaborators: Berit Johnson, Jared Kirschner & Patrick VarinIn 2011, I took an introductory software design class at Olin, where I first learned Python and how to collaborate on non-trivial programming projects.
My team’s final project was Complete Galactic Dominion (CGD), an (over)ambitious real-time strategy game played on a toroidal map (the playing area doesn’t have defined boundaries but wraps around like old arcade games like Pac-Man).
By the time the class ended, CGD had one working resource, building, and unit type and theoretical support for an arbitrary number of networked players playing on different operating systems.